Beyond that, Intel recently updated their manual to retroactively define the behavior of BSR/BSF on zero inputs: it leaves the destination register unmodified. This matches the AMD manual, and I suspect it matches the behavior of all existing x86-64 processors (but that will need to be tested, I guess).
If so, you don't need either a branch or CMOV. Just set a register to 32, then run BSR with the same register as destination. If the BSR input is nonzero, the 32 is overwritten with the trailing-zero count. If the BSR input is zero, then BSR leaves the register unmodified and you get 32.
Since this behavior is now guaranteed for future x86-64 processors, and assuming it's indeed compatible with all existing x86-64 processors (maybe even all x86 processors period?), LLVM will no longer need the old path regardless of what it's targeting.
Note that if you're targeting a newer x86-64 version, LLVM will just emit TZCNT, which just does what you'd expect and returns 32 if the input is zero (or 64 for a 64-bit TZCNT). But as the blog post demonstrates, many people still build for baseline x86_64.
(Intel does document one discrepancy between processors: "On some older processors, use of a 32-bit operand size may clear the upper 32 bits of a 64-bit destination while leaving the lower 32 bits unmodified.")
If you have access to the BMI2 instruction set I can do branchless UTF-8 encoding like in the article using only 9 instructions and 73 bytes of lookup tables:
/// Encode a UTF-8 codepoint.
/// […]
/// Returns a length of zero for invalid codepoints (surrogates and out-of-bounds values);
/// it's up to the caller to turn that into U+FFFD, or return an error.
It's not a "UTF-8 codepoint", that's horridly mangling the terminology. Code points are just code points.
The input to a UTF-8 encode is a scalar value, not a code point, and encoding a scalar value is infallible. What doubly kills me is that Rust has a dedicated type for scalar values. (`char`.)
(In languages with non-[USV]-strings…, Python raises an exception, JS emits garbage.)
I'm surprised there are no UTF-8 specific decode instructions yet, the way ARM has "FJCVTZS - Floating-point Javascript Convert to Signed fixed-point, rounding toward Zero"
>So on x86_64 processors, we have to branch to say “a 32-bit zero value has 32 leading zeros”. Put differently, the “count leading zeros” intrinsic isn’t necessarily a branchless instruction. This might look nicer on another architecture!
Yes, RISC-V for example defines the instructions for counting leading / trailing zeros (clz, clzw, ctz, ctzw) such that an N-bit zero value has N of them.
I don't know if I can show it on Rust Godbolt because none of the default RISC-V targets that Rust has support the Zbb extension, but I checked with a custom target that I use locally for my emulator, and `leading_zeros()` indeed compiles to just one `clz` without any further branches. Here's a C demonstration though: https://gcc.godbolt.org/z/cKx3ajsjh
I love weird little tricks with popcnt/leading/trailing zero instructions.
I recently had a lot of fun getting Swift’s OptionSet bitset interface to iterate over active members.
(Unfortunately, because of weird specifics of Swift protocol associated types, I wasn’t able to actually conform OptionSet to Collection like I wanted to originally. I find it amusing that one of the first examples in the official documentation for Swift macros is to make OptionSet used an associated enum like it should.)
CPU hardware ISA can load tables into regs (RISC-V for instance), then on sufficently big data under UTF-8 processing, you get branchless without cache memory request.
Branchless UTF-8 Encoding
(cceckman.com)183 points by vortex_ape 17 January 2025 | 42 comments
Comments
First of all, a recent LLVM patch apparently changes codegen to use CMOV instead of a branch:
https://github.com/llvm/llvm-project/pull/102885
Beyond that, Intel recently updated their manual to retroactively define the behavior of BSR/BSF on zero inputs: it leaves the destination register unmodified. This matches the AMD manual, and I suspect it matches the behavior of all existing x86-64 processors (but that will need to be tested, I guess).
If so, you don't need either a branch or CMOV. Just set a register to 32, then run BSR with the same register as destination. If the BSR input is nonzero, the 32 is overwritten with the trailing-zero count. If the BSR input is zero, then BSR leaves the register unmodified and you get 32.
Since this behavior is now guaranteed for future x86-64 processors, and assuming it's indeed compatible with all existing x86-64 processors (maybe even all x86 processors period?), LLVM will no longer need the old path regardless of what it's targeting.
Note that if you're targeting a newer x86-64 version, LLVM will just emit TZCNT, which just does what you'd expect and returns 32 if the input is zero (or 64 for a 64-bit TZCNT). But as the blog post demonstrates, many people still build for baseline x86_64.
(Intel does document one discrepancy between processors: "On some older processors, use of a 32-bit operand size may clear the upper 32 bits of a 64-bit destination while leaving the lower 32 bits unmodified.")
The input to a UTF-8 encode is a scalar value, not a code point, and encoding a scalar value is infallible. What doubly kills me is that Rust has a dedicated type for scalar values. (`char`.)
(In languages with non-[USV]-strings…, Python raises an exception, JS emits garbage.)
Not if you're targeting x86-64-v3 or higher. Haswell (Intel) and Piledriver (AMD) introduced the LZCNT instruction that doesn't have this problem.
Yes, RISC-V for example defines the instructions for counting leading / trailing zeros (clz, clzw, ctz, ctzw) such that an N-bit zero value has N of them.
I don't know if I can show it on Rust Godbolt because none of the default RISC-V targets that Rust has support the Zbb extension, but I checked with a custom target that I use locally for my emulator, and `leading_zeros()` indeed compiles to just one `clz` without any further branches. Here's a C demonstration though: https://gcc.godbolt.org/z/cKx3ajsjh
https://gist.github.com/Validark/457b6db8aa00ded26a6681d4d25...
I recently had a lot of fun getting Swift’s OptionSet bitset interface to iterate over active members.
(Unfortunately, because of weird specifics of Swift protocol associated types, I wasn’t able to actually conform OptionSet to Collection like I wanted to originally. I find it amusing that one of the first examples in the official documentation for Swift macros is to make OptionSet used an associated enum like it should.)
Only if you don't consider conditional move instructions branching/cheating :)