What fascinates me the most is how setting a few parameters and constraints can lead to such realistic motion. It feels like a reminder that the world around us might just be a set of hidden models and forces — and our task is to discover and simulate them. Beautiful work!
This is seriously impressive work — simple yet mesmerizing. Really highlights how powerful Verlet integration is for creating natural, believable cloth simulations. For anyone interested, I'd also recommend checking out Jakobsen's paper from the Hitman game engine — it's a classic. Thanks for sharing this inspiring project!
How do people go from web dev/gradle/java knowledge to build something like this.
For me, sometimes I wonder since I never did CS undergrad, I will never understand any of this no matter how many programming langauge I learn. I did dabble a bit with OPENLY, LIBGDX, GODOT, unity but to come to with cloth simulation from scratch, damn
These cloth simulators always feel somewhat unstable - try generating a Grid cloth, and see it start bouncing and moving randomly. Is this due to accumulating IEEE 754 floating point errors?
I've always loved this sort of cloth animation. I think the first one I saw was dissimulate's tearable cloth demo on Codepen - I can't believe they wrote that code 9 years ago!
Cloth
(cloudofoz.com)308 points by memalign 9 hours ago | 38 comments
Comments
https://pikuma.com/blog/verlet-integration-2d-cloth-physics-...
For me, sometimes I wonder since I never did CS undergrad, I will never understand any of this no matter how many programming langauge I learn. I did dabble a bit with OPENLY, LIBGDX, GODOT, unity but to come to with cloth simulation from scratch, damn
https://youtu.be/wSSqx-Dh6ko
[1] - https://codepen.io/dissimulate/pen/eZxEBO
[2] - https://github.com/Dissimulate/Tearable-Cloth