It's an over-the-top animation of a terminal cursor moving from position to position, helps notice where it moved to. I thought it'll be something about mouse cursor animations. I could see myself using this if a) I was using more TUI apps and b) it'd be toned down quite a bit.
Looks very nice and fun, and potentially very useful. I was going to say I'd prefer a gradient effect to emulate motion blur, but stepping through the video I see you've already implemented something like that.
However, when making large moves, it seems a bit disorienting and the gradient effect seems very subtle in the video. Perhaps make the effect depend on distance, like actual motion blur would?
I was also thinking about having a color shift when moving up vs moving down, not sure about that one but certainly something I'd play with.
I assumed this meant mouse cursors, so I was confused why the pointer didn’t move in the same video. Would have been better just to turn it off for the recording.
I installed it with homebrew but I dont see this shader tracer, I even see the blue pixel top right. Ive read the docs but it doesnt seem to explain if I need to do anything further which means it must be my already customised iterm which is the issue. Ill see if I can sort it.
iTerm2 has a basic animated cursor that I like, just a frame or two long, and fairly subtle. It would be nice if it expanded to support this type of animation, I do wish it were a bit more visible (though not, perhaps, the EDM show presented)
Animated Cursors
(tattoy.sh)203 points by speckx 19 hours ago | 41 comments
Comments
It's an over-the-top animation of a terminal cursor moving from position to position, helps notice where it moved to. I thought it'll be something about mouse cursor animations. I could see myself using this if a) I was using more TUI apps and b) it'd be toned down quite a bit.
However, when making large moves, it seems a bit disorienting and the gradient effect seems very subtle in the video. Perhaps make the effect depend on distance, like actual motion blur would?
I was also thinking about having a color shift when moving up vs moving down, not sure about that one but certainly something I'd play with.
- airhorn and/or light saber sound effects,
- a sixel-based rendering of lens flares, or
- a fluid dynamics engine to simulate rippling of characters around the path along which the cursor moves
(Joke, looks very cool even though i'd probably find it too distracting)
I wasn't able to get this working. MacOS, homebrew, added [animated_cursor] to the tattoy.toml and the glsl file.