Rust cross-platform GPUI components

(github.com)

Comments

nu11ptr 27 October 2025
This looks to be one of the most complete Rust UI creates (in terms of available widgets/components), but unfortunately has almost no usage (yet). I do see their docs are coming along now. Another very complete one is fyrox-ui used by the fyrox game engine: https://crates.io/crates/fyrox-ui. Again, not really used/known outside of fyrox.

The Rust UI scene is maturing, but the most popular options (iced, egui, dioxus, slint, etc.) aren't even the most complete component-wise atm as far as I can tell.

UPDATE: This honestly looks incredible and makes huge strides in the Rust UI landscape. You can run an impressive widget gallery app here showing all their components:

https://github.com/longbridge/gpui-component/tree/main/crate...

Just "cargo run --release"

WhyNotHugo 27 October 2025
The simplest examples have over a thousand (literally) dependencies. Amongst them, are GTK, GDK, pango, etc. It literally depends on another toolkit, which is the weirdest thing IMHO.
agluszak 27 October 2025
I find it sad that a lot of foundational open-source software is created/maintained by trading/crypto/money laundering companies. But OTOH it's great that they at least contribute _something_ to the society!
samiv 27 October 2025
Do these "modern" UI toolkits not have visual editors for knocking up the UI anymore?

One of the strengths of Qt based UIs is that the framework has IDE like tools where creating UIs is just a matter of drag and dropping the UI widgets into a layout. No need to write code by hand. Both QtCreator and QtDesigner can support this workflow.

Secondarily this comparison table has several problems when it comes to Qt.

  * Their license is dual license LGPL *and* commercial. 
  * Minimum binary size is definitely not 20MB but less. In general your apps distribution size depends on which features of the toolkit you're using. 
  * Comparing "Syntax Highlighting" makes no sense... QSyntaxHighligther is an interface by which you can add your own syntax highlighting to any QDocument. You're welcome to use reg exps, parsers (such as tree-sitter) or whatever you want there. 
  * QRichText supports markdown such as HTML.
kennydude 27 October 2025
Looks great for those using Rust - however I do wonder how well this works, if at all, under screen readers and other accessible tech?
fidotron 27 October 2025
Is this native as in "not web" or native as in actually using native text entry and scrolling widgets? There is quite a huge difference as the Java world discovered.
miki123211 27 October 2025
Does this implement accessibility at all?

This is often a problem with Rust UI frameworks, they may look beautiful, but the moment accesibility becomes a requirement, the whole app needs to be scrapped and rewritten in something more mature.

aurintex 3 hours ago
This is really interesting. As a new Zed user, I've read about GPUI, but have no insights.

Coming from years of working with Qt, I'm always fascinated by the search for the "holy grail" of GUI libs. It's surprising how elusive a true "write-once-run-everywhere" solution (that's also good) still is.

My main question is about your long-term, cross-platform vision: How are you thinking about the matrix of Desktop, Web, and Embedded systems? Qt (for all its baggage) made a real run at desktop/embedded. Do you see GPUI components eventually covering all three, or is the focus purely on desktop/web for now?

the_duke 27 October 2025
Virtualized lists and tables are amazing!

So many UI frameworks don't have these and require building them yourself...

wongarsu 27 October 2025
Rust certainly needs more GUI component collections. There are lots of GUI toolkits, but a comparatively small number of prebuilt components you can use with any of them.

This collection looks quite useful, though the component list is mostly indistinguishable from a list of components for a web framework. The webview component is the only one that seems somewhat specific to native applications. So for something like a file-open dialog you would still have to pull in something like rfd [1] and lose styling consistency

1: https://docs.rs/rfd/latest/rfd/

Animats 20 hours ago
Unfortunately, it's a framework. That is, it demands to own the event loop. It has a type "Application" (This is Rust, don't get to say "it has a class Application, which you subclass", but that's how it works.) That's fine for a cold start where you do everything their way, but tough if there's already an event loop. egui, in contrast, is just a library crate which needs to be called on each frame.
unwind 27 October 2025
That showcase application (other than Zed) looks awesome, but the very fancy-looking home page [1] fails to have a one-liner explanation of, uh, what the application does. Please consider fixing.

[1]: https://longbridge.com/desktop/

ratatoskrt 27 October 2025
No mobile support. I get that a desktop UI framework doesn't want to target smartphones, but I think iPads (and bigger Android tablets) can cope well with more traditional desktop paradigms.
ramon156 27 October 2025
Although its still very vertically scoped for zed, I'm way more hyped about this UI than iced, dioxus ui, gtk-rs, etc. because of how complete it already is in an early stage.

Then again I love zed so I might be biased.

Keyframe 27 October 2025
I'm interested in how's the battery life while running a thing ilke this. Another thing I'm interested in does it support rendering to texture.. usage being used as a texture on an object (monitor let's say) in a game or rendered as a texture with opacity on a quad/triangle over a screen as a UI layer or a HUD
sagacity 27 October 2025
It's interesting to see more people building on top of GPUI. I recently also saw https://github.com/Augani/adabraka-ui which looks fairly similar.
georgeburdell 27 October 2025
2 hours after it's posted on HN, the repo has its first "readme.md typo fix" commit.
klaussilveira 27 October 2025
Sad to see that the C++ community is sleeping on this. There are no modern GUI components or toolkits, specially under such a permissive license.

Excited about the future of Rust GUI development, this is fantastic.

SilverSlash 27 October 2025
I was expecting something ugly but these actually look beautiful!
brainless 27 October 2025
This looks very good from the screenshots. I will try this as quickly as I can. I have been building with egui and have tried Iced, Slint and Makepad.

I built (agentic coded) a stocks viewer app for Indian stock market data: https://github.com/brainless/Indistocks. It was a fantastic experience as to how easily I could build a GUI app.

My main product also uses egui: https://github.com/brainless/nocodo. It used to have a web app frontend and I moved to desktop app after the experiment with Indistocks. The experience has been really good, also coded with agents.

Desktop apps are fun and even on my somewhat old and slow laptop (i5 8th gen, 16 GB RAM, 2GB nvidia dedicated graphics), they are so much faster than web apps on Chrome (on Linux). I want desktop apps to make a big comeback, we could use so many old devices.

h4ch1 27 October 2025
GPUI and GPUi components are the two things I'm watching very closely while evaluating truly native GUI development.

Still waiting to see more general use before attempting to port my Svelte UI for a Tauri application but it honestly looks incredible.

Big ups to the guy(s) at Longbridge.

ape4 27 October 2025
A link to toolkit (GPUI) since I don't see it mentioned... https://www.gpui.rs/
gnarlouse 27 October 2025
So how stupid am I for asking how long it is before this is available in the browser and all the DOM behavior is WASM?
ruguo 27 October 2025
It does look pretty solid, but whenever I’m building a desktop app with Rust, Tauri is always the first thing that comes to mind.
cultofmetatron 27 October 2025
it happens to be my birthday today and this is one hell of a birthday present right now. been itching to dive into making a desktop app in rust and this looks amazing!
artursapek 27 October 2025
It seems like trading applications tend to be what demands the performance to push R&D like this for Rust GUI. My team at Kraken worked on https://iced.rs/ which powers https://www.kraken.com/desktop, a very similar application. You can definitely feel the difference in a Rust GUI vs. a web view. It can maintain high frame rates doing so much on the screen at once.
phkahler 27 October 2025
Does it support app development in other languages?
h4x0rr 27 October 2025
Hola, finally a good rust ui framework that's not dependent on web
UndyingHorse 27 October 2025
Why is the average binary size 10MB? Does it embed ICU data?
patrick4urcloud 27 October 2025
very nice ! what about tauri versus this compoments ?
shmerl 19 hours ago
So how would it work on Linux let's say, it would need its own theming to match system look and feel of existing DE?
stephenlf 17 hours ago
Ah yes, a GUI component landing page with no pictures. Makes it tricky to imagine what the GUI looks like
criticalfault 27 October 2025
Now that we can do a nice toolbar and components, somebody please make a document canvas control so we can make a decent office suite.
Trojanking 17 hours ago
good job !!!!
aryonoco 20 hours ago
Really interesting, and look forward to playing with it

However I find it bizarre that in the comparison table, Qt’s licensing is described as “Commercial”. Yes Qt is available under a commercial license but it’s also available under LGPL 3.

Yes that means you can even build proprietary applications linking against the LGPL license.

That makes that table misleading and borderline FUD.